Gumball Gizmo/Candy Contraption by Bixworks Company


Height: 5' 8"
Depth: 12 inches
Weight: 270 Lbs.
Window display: 25" x 28"
Base: 2.5 ft. sq. floor space
Capacity: Approx. 2000 gumballs, 1430 Ct.
Coin requirements: Uses Northwestern Model 80 coin mech, configurable to any coin.
Internal lighting: 3 systems:

5 lamps, 1 spotlight always on
9 front-mounted spotlights, digitally controlled
6 back-mounted lamps, digitally controlled

Gumball Gizmo is microprocessor-controlled, has 9 DC motors. It supports multiple vends, (with all the gumballs going every which way inside simultaneously), as well as internally-incremented count of coins entered up to 256 coins.

The Gumball Gizmo was conceived by Dale Emery and Van Peery of Utah in 1991. After three years of working part-time, the prototype debuted in Trolley Square on September 23, 1993. There is still a Gumball Gizmo there, right beside the "Kineticon." The Gizmo was an instant success. It appeals to everyone, and is a more fun way of enjoying a gumball. A brief description of what it does:

    One cranks in a quarter just like a typical gumball machine. Lights come on, and a gumball falls out of a trapdoor, into a set of crescent-shaped tippers which dump the ball down five steps, rocking all the way. Then it rolls into a juggling-kind of machine which transports it up and onto a ramp which carries it out of sight for a moment, to reappear into a pinwheel. After going around once, it rolls to a tubular lifter, which dumps the ball into a pegboard with dozens of stainless steel pins. The ball threads its way down into a spiral, which in turn dumps it into a chute that seems about to deliver it to you, when suddenly it's going up again! Then it falls into a whirlpool funnel, and lands on a staircase which carries the ball on a serpentine-reciprocating twist, then exits on some bendy ramps and out to the door, where you can finally get it. Don't let it fall on the floor!

    Update 5/97 Gumball Gizmo is getting a new voice, on selected units. All sounds were homemade and home-synthesized! The sound system uses time-coded segments linked to the microprocessor codes generated during normal play. Sounds are recorded analog on an Information Storage Devices chip.

    Here are a few of the sounds: (Late-model versions of Netscape or Internet Explorer required. Or try downloading as-is and playing back as .wav files.)

    1. Trapdoor sound 14.6 KB (When the ball first comes out)
    2. Crescent Cascade sound 46.8 KB (Our patented "tipping moons" device)
    3. Castune2.wav 21 KB (Cascade lift is transporting ball up)
    4. Pinwhl2.wav 77 KB (Pinwheel carries ball around)
    5. Tubelft2.wav 89 KB (Ball goes up the tube lift)
    6. Spiral Rotator sound 54.9 KB (Spinning ball-handler, drunken sound)
    7. Strnglft.wav 21 KB (Ball zips up a lift called the string lift)
    8. Strngout.wav 37 KB (When it comes out and drains into a spiral funnel)
    9. Strcse2.wav 52 KB (As ball winds down the staircase)
    10. Preout1.wav 18 KB (Ball travels down twisty ramps)
    11. Ball exit sound 38.6 KB(When the gumball exits the machine)

    Following is a reprint of an article which originally appeared in the "Morris Air Traveler" In-Flight magazine: (Morris Airlines was purchased by Southwest Air some years ago.)

    "Gumballs Go Hi-Tech" by Tabb George

    Also, this is an article from the Deseret News, Salt Lake City, (Sunday, Aug. 20, 1995):
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